Games of a higher dimension than in the previous century go significantly beyond the forms of thinking and underlying concepts of the time. The latter were essentially based on the thinking that is typical for approaches and solving systems of partial differential equations, namely the assumption of closed systems. These have hard limits, so that singularities are excluded almost unnoticed, which are, however, very very essential for natural “living” processes. Because every growth and decay from generation to generation and additional statistical catastrophes not only from volcanic eruptions from the inside of our planet but as well from external meteorites of any size have contributed significantly to evolution. All of this seemed to be harmless in research and technology recorded by primarily mathematical boundary conditions that excluded questions about the start of an event. Interesting and perhaps not sufficiently investigated in this context up to now are the Maxwell equations, which created a further extension by adding definitions of divergence and rotation. The fixed initial conditions, however, practically go beyond the framework of mathematics and mean a restriction of possibilities of development itself to growth processes, i.e. on continuous processes thereby limiting also growth itself. This became clear about 50 years ago through the “limits of growth” that got publicity in the Treaty of Rome at the time without being before aware of the consequences that then were showing up.
Artificial intelligence as a mathematical discipline goes beyond these restrictions in particular by including singularities, which come into play precisely because of the violation of the previously accepted boundary conditions. The word game does not only appear here as a linguistic phrase, but also means the crucial inclusion of random and thus game theory. Approaches that now have to have management for the singularities, as it were, are not strictly logically comprehensible. Now there are at least two types of singularities in life, namely those created by nature, as outlined above in their range with volcanoes and meteorites, but also small and large ones in human life and thus potentially created by ourselves. These can be queried in a game played by individual people and used for further design of such games.
Artificial intelligence makes it possible to grasp possible consequences much, much faster, which can be evaluated according to any criteria, for the current game itself, but also for external acquisition, i.e. hacking and creating useful personality profiles.
Gaming is therefore not just a nice pastime, but has what it takes to become one of the most important area for expanding our knowledge. This also includes the way in which we utilize our knowledge and, after additional evaluation of the singularities, it even becomes perhaps the most important factor in future human development going far beyond the forms of good growth that were practically instilled in us in previous generations.
Singularities are now a focus of our interest. One tries to make the external natural disasters predictable and at least partially controllable within a period that can be recorded for our own life, which is all the more difficult the larger the singularity in question is. Inner singularities in the being and experience of every single person can be added to the record and of course represent an area that arouses immense interest. Here, too, the size of the possible singularities varies widelyand their size can easily reach the size of natural disasters. This applies both to those who have already occurred as, for example, to the significance of the abnormal nature of a dictator like Adolf Hitler, but also to the possibility of triggering a nuclear war, as it has almost happened in Cuba and was prevented in 1983 only through the courageous and quick-reacting Russian named Stanislav Petrov, who remained almost unknown. But just as important is certainly the evaluation of all the small singularities that occur in every person. Their exploitation and manipulation can have a scale that remains almost unnoticed.